Illustration and Visual Narrative [Project 1: Vormator]
27 September 2023- 18 October 2023/ week 1- week 4
Rafa Maritza Hertrian/ 0364958
Bachelor of Design (Honours) in Creative Media
Illustration and Visual Narrative
Table of Contents
- Lectures
- Instructions
- Reflection
Lectures
Week 1 [INTRODUCTION]
In this session, the lecturer talked us through all the topics and
assignments that should be completed through all the assignments. Below are
the assignments that were introduced
- Task 1: Continuous Exercises
- Task 2: Composition Continuous
- Task 3: Collaborative work
- Task 4: E-Portfolio
Week 2 [CHARACTER DESIGN]
The fundamental knowledge of creating characters was introduced in this
lecture. We were shown cartoon characters that we saw a lot in movies such as
Disney or Cartoon Network. From there we can see how the characters do not
have proportions that are correct based on real human beings but they are
purposely designed with distinct shapes to make them memorable to the
audience.
 |
Figure 2.1 Character design example (adventure) |
3 things need to be highlighted when creating a stylized character.
- Iconic: recognizable feature from the character
-
Simplicity: details will make characters a lot harder to remember.
-
Unique: what makes the character different from other characters
Aside from these, there are also PRINCIPLES OF CHARACTER DESIGN
 |
Figure 2.2 Principles of Character Design |
-
Shape: characters with simple shapes such as squares, circles, and
triangles could support simplicity because those basic shapes will always
be the most familiar in our mind
-
Color: this will probably be the main feature that makes a character catch
people's eyes. Colors can also represent a character's personality.
-
Emphasis, and contrast: This includes the features that are pointed out
from the character. This can include hairstyles, accessories, or
outfits.
-
Harmony: The balance of all traits which all the characters have to
support their persona
-
Expression, poses: This can refer to the personality building of the
characters
Week 3 [CHIAROSCURO]
We were introduced to making a more organic shape using the free-form tool.
The theme for the week is Chiaroscuro, which translates to light and dark.
This is a theme to learning how to create a 3d illusion using light and
shadow, this is also called clear tonal contrast
 |
Figure 3.1 Still Life with Fruit (Caravaggio, 1601) |
-
Purpose: increase the scene's dramatic tension by using contrast
- Tenebrism: predominantly dark setting
-
Usually, the focus point/ subject of a scene is illustrated with brighter
colors
- Lowkey Lighting: emphasizing more on the contour
 |
Figure 3.2 Barry Lyndon (Kubrick, 1975) |
Why Chiascuro is Used in Visual Narrative
- Increase dramatic tension: creates a thrilling feeling to the scene
- Create sensational effect: elevate fantastical viewpoint
-
Attract Attention: justify visual hierarchy (the main point usually
contrasts from other elements
-
Make a Tasteful composition: negative vs positive spaces create an
attractive scene
Week 4 [Compostion Theory]
To effectively arrange elements for a composition is to set them up with
meaning. It is also important to arrange the focus point of a scene even
in a subtlest manner.
Basic composition visual rules
-
Visual Narrative: A composition needs to complement the subject focus and
reflect the narrative. (pay attention to the emotion of the scene).
- Visual Flow: see the scene through the audience's eyes.
- Visual Hierarchy: Visualize and focus
Different types of shots
-
Establishing: wide shots are used to establish the setting and location
while still giving information about the narrative of a scene
|
Figure 4.1.1 Wizard of Oz (MGM, 1939)
|
-
Bird's eye-view/ overhead shots: POV taken above the subject. Taken
around a 90-degree angle above the scene taking place.
|
Figure 4.1.2 The Avengers (Marvel Studios, 2012)
|
-
Frame within a frame: Framing the focus scene with other elements. This
can fracture screen space, add depth, and create visual interest.
|
Figure 4.1.3 Mulan (Disney, 1998)
|
-
Medium shot/ Three-quarters shot: frames the three-quarters of the
character
|
Figure 4.1.4 Titanic (1997) |
-
Close-up: commonly used in an intimate moment. Framing directly to the
character's face to give a highlights of their expression so the audience
can easily capture their information.
|
Figure 4.1.5 Get out (Universal Pictures, 2017)
|
- Worms's eye view: Scene captured from the characters below.
|
Figure 4.1.6 The Avengers: Age of Ultron (Marve Studios, 2015)
|
Exercises
Exercise 1
We were taught how to use a pen tool from 'The Bezier Game". Learning
this tool is important because this tool can be handy in Adobe
Illustration and Photoshop.
|
Figure 1.1 (09/27/2023) The Bezier Game practice
|
Exercise 2
.png) |
Figure 2.3 Vormator Shapes |
The image above is called the Vormator shape. We were asked to trace these 8
simple shapes in Adobe Illustrator. For this task, I applied pen tool skills I
had just learned from the Bezier game.
 |
Figure 2.4 Vormator Shapes practice |
Exercise 3
In this task, we were told to trace an organic shape from a pear image
provided. This exercise aims to learn to create 3D illusions by contrasting
light and shadow. We were also taught how to use knife tools to make creative
cutting designs of the pear.
`
 |
Figure 3.3 Chiaroscuro pear practice |
Exercise 4
The level of complexity is higher in this exercise. Basically, we were
assigned to do another chiaroscuro practice using a more detailed image, which
is a person. There will be more texture and organic form. We were also taught
how to mask a texture in a color-fill to add more aesthetics.
 |
Figure 3.4 Chiaroscuro person practice and texture |
PROJECT 1
The goal of this project is to design a character using the vormator shapes
that have been mentioned earlier and also apply the knowledge about character
design that has been acquired.
Below are the rules for designing characters using shapes.
- rotating and flipping the shapes is allowed
- using the same elements over and over is allowed
- it is required to use all the elements
- scaling is allowed in a proportionally way
 |
Figure 4.2 Character Design 1 and 2 |
I have created two designs. The first one is a more friendly-looking character
and the second one is my experimentation on making a more intimidating one. I
tried to keep both designs as simple as possible so it is more memorable.
After thinking for a while, I felt like I was more invested in the second
design. Therefore, I chose that character to proceed with this project.
 |
Figure 4.3 Character Design Revision |
|
Then I continued to revise the second design. I decided to change the color to
a more neutral tone because I felt like the tone would give the character more
of a mysterious impression which is the trait that I was aiming to give to my
character.
 |
Figure 4.4 Character Design Outline |
|
 |
Figure 4.5 Vormator shapes used |
|
 |
Figure 4.6 Final Character Design |
|
After creating a character, we were instructed to create a background for
it. This will be used to create a costumed Pokemon-inspired card. This is
also necessary to put in our knowledge about character design because it is
suggested to consider the character's traits
Since my character is not based on any common creatures from Earth I got the
idea to make the character come from another planet. Therefore I decided to
make the background look like outer space.
 |
Figure 4.7 Background Design |
|
I used pen tool, curvature, and several shapes like stars and circles. I
also apply texture.
 |
Figure 4.8 Vormator Character with Background |
|
.png) |
Figure 4.9 Final result Pokemon card |
|
REFLECTION
Experience
As someone who only ever does illustration on paper, getting a chance to learn to make illustrations through digital tools is very intriguing. Even though the outcome might look similar, creating illustrations on paper and digital is a whole different feeling. While doing all the exercises and projects, I got the same emotion as when I first learned how to draw, which is very inspiring. Doing project one is also one of the few times I take character background narrative into consideration so this practice helps develop my creative thinking skills.
Observation
Characters are more attractive if it is more memorable to the audience. In other words, it is important to apply simplicity.
Finding
Creating a character is not just as simple as making it look visually pleasing but it is also important to construct the harmony of its traits, emotion, personality, and story with its appearance.
Comments
Post a Comment