Design Principles [TASK 1: EXPLORATION]

Task 1: Exploration 

06/02/2024 - 20/02/2024 (week 1 - week 3)

Rafa Maritza Hertrian [0364958] 

Bachelor of Design (Honours) in Creative Media/ Taylor's University 

Design Principles GCD60804


INSTRUCTIONS


Figure 1.1: MIB GCD 60804 / DESIGN PRINCIPLES

Rationale 

In task 1, students are instructed to look into several design principles that will be introduced in the module. Design principles that will be explored in this module include Gestalt theory, contrast, emphasis, balance, repetition, movement, harmony-unity, symbol, and word-image. Aside from that, students have to choose one goal from UNSDG. Explorations of the design principles will be applied by observing existing designs that are linked to the chosen goal. This should be all summarized in about 100-150 words. 


LECTURES

Introduction: Elements & Principles of Design 

Visual communication: utilizing design to convey purposeful messages to a target audience. Elements and principles of design must be studied to achieve effective communication through design. 

Elements of Design

Individual "building blocks"

Point

Points are used to build lines and it works as the mark. 
As the point moves in space, other two- and three-dimensional figures and forms are created.
Figure 1.1.1points (06/02/2024)

Line 

Lines can be active or static, aggressive or passive, sensual or mechanical.
Functions: Indicate direction, define boundaries of shapes and spaces, imply volumes or solid masses, and suggest motion or emotion 
Can be grouped to depict qualities of light and shadow and to form patterns and textures
Figure 1.2.1 Types of lines (06/02/2024)


Figure 1.2.2 Jagged and curved lines (06/02/2024)

Lines can have different emotions and they can suggest movement depending on how it is used and for what purpose in a work of design. 

Shape 

Becomes visible when a line or lines enclose an area or within the three-dimensional object.   
Category of shape: Geometric and organic 
Geometric - circles, squares, triangles, etc. – tend to be precise and regular 
Organic - irregular, often curving rounded, and seems relaxed and more informal than geometric 
Figure 1.3.1 Geometric shapes created by lines (06/02/2024)
Figure 1.3.2 Organic shapes (06/02/2024)

Form 

A three-dimensional area is called a form 
when form encloses space, the space is called volume 
appears most in sculpture architecture 
With two-dimensional media, such as painting, illustration, or drawing, the form must be implied (shading, light, and perspective can produce an illusion of implied three-dimensional form in two-dimensional media)  


Figure 1.4.1 Implied form on a 2D media (06/02/2024)


Figure1.4.2 Forms on sculptures (06/02/2024)


Texture 

In visual communication design, texture often refers to the tactile qualities of surfaces or to the visual representation of those qualities. 
All surfaces have textures that can be experienced through touching or through visual suggestion 
Categories of Texture: actual (experienced by touch) and simulated or implied ( created to look like the real texture)  
Figure 1.5.1 Textures (06/02/2024)

Figure 1.5.2 Implied texture (06/02/2024)


Space

 The indefinable, general receptacle of all things - the seemingly empty space around us 
Space needs to be utilized in a design to create a sense of balance 
in drawings, prints, photographs, and paintings, we see the space of the surface all at once. 
The actual space of each picture's surface is defined by its edges- the two dimensions of height and width. Yet within these limited boundaries, an infinite number of spatial qualities can be implied. 
 Space can also be used to enhance the readability of a design. (putting text in empty space instead of overlapping it with an illustration. 
Figure 1.6.1 space in poster design (06/02/2024)

Three-dimensional space is experienced when we are in it, beginning with our own position to other people, object surfaces, and voids at various distances from ourselves 
From the outside we experience mass 
From the inside we experience volume 
Figure 1.6.2 space- mass (06/02/2024)
Figure 1.6.3 space- volume (06/02/2024)

In graphic design, space, or depth refers to the area that a shape or form occupies space can be defined as positive (filled space) or negative (empty space). 
The illusion of a three-dimensional space can be suggested through depth. 
This can be achieved by overlapping images, the variation of sizes, placement, and perspective 
Figure 1.6.4 Space in movie scene (06/02/2024)


Color

Three variables of color: 
Hue: the colors of the spectrum (yellow, green, blue, and red) 
Value: the lightness and the darkness from white through greys to black 
Black and white pigments can be important ingredients in changing color values. white added to a hue would result in a tone. Black added to a hue produces a shade of that hue. 
Tint: pure hue +white 
Tone: pure hue + grey 
Shade: pure hue + black 
Intensity/saturation: the purity of the hue. A pure hue is the most intense form of a given color, it is the hue in its highest saturation, in its brightest form. With a pigment (black, white, or grey)of another hue is added to a pure hue, its intensity diminishes and is dulled. 
Figure 1.6.5 tint, tone, and shade (06/02/2024)


Color schemes 
Monochromatic colors: based on variations in the value and intensity of a single hue. 
Analogous colors: based on colors adjacent to one another on the color wheel, each containing the same pure hue. 
Complementary colors emphasize two hues directly opposite each other on the color wheel. 
Figure 1.6.6 Color wheel and color schemes (06/02/2024)


Principles of Design 

Organizational fundamentals that resulted from or guides the arrangement of the elements 
  • contrast 
  • balance 
  • emphasis 
  • rule of thirds
  • repetition/pattern/rhythm 
  • movement 
  • hierarchy 
  • alignment 
  • harmony 
  • unity 
  • proportion 

Lecture 1_Topic 1: Contrast and Gestalt Theory 

Contrast 

The juxtaposition of strongly dissimilar elements. Contrast is effective in avoiding monotonous visual experiences. It can make a design look more eye-catching emphasize a point and express content. 

Figure 2.1.1 Contrast in a movie scene (06/02/2024)

Figure 1.3.2 Contrast in web page (06/02/2024)


Gestalt Theory 

Theory about how people perceive the world around them. The human brain is wired to see patterns, logic, and structure. 
"Gestalt" refers to shape or form in German. 
Gestalt principles or laws are rules that describe how the human eye perceives visual elements. This aims to show how complex scenes can be reduced to more simple shapes. It also aims to explain how the eyes perceive the shapes as a single, united form rather than the separate simpler elements involved. 
  1. Principle of similarity: The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated. The brain tends to create connections between elements that have similar nature. For example: our brains can directly get the message of an element because of the context and our brains can also recognize patterns 
    Figure 1.3.3 Similarity in patterns (06/02/2024)



  2.  Principle of continuation: The human eye follows the paths, lines, and curves of a design, and prefers to see a continuous flow of visual elements rather than separated objects. This means that implied movement in a design is important to how the audience can perceive it.
    Figure 1.3.4 continuation between line and text (06/02/2024)
    Figure 1.3.5 continuation movement (06/02/2024)
  3. Principle of closure: The human eye prefers to see complete shapes. if the visual elements are not complete, the user can perceive a complete shape by filling in missing visual information. 
    Figure 1.3.6 Unfinished shapes. (06/02/2024)

  4. Principle of proximity: The process of ensuring related design elements are placed together. any unrelated items should be spaced apart. Close proximity indicates that items are connected or have a relationship or have a relationship to each other and become one visual unit which helps to organize or give instruction. 
    Figure 1.3.7 Web pages with close proximities (06/02/2024)

  5. Principle of figure/ground: objects are instinctively perceived as being either in the foreground or the background. They either stand out prominently in the front (the figure) or recede into the back (the ground). 
    Figure 1.3.8 figure/ ground (06/02/2024)

  6. Law of symmetry and order: this law states that elements that are symmetrical to each other tend to be perceived as a unified group. Similar to the law of similarity, this rule suggests that objects that are symmetrical with each other will be more likely to be grouped together than objects not symmetrical with each other. 
    Figure 1.3.9 Owl illusion from symmetry (06/02/2024)

Lecture 2_Topic 2: Balance and Emphasis 

Balance 

Refers to the distribution of visual weight in a work of design. It is the visual equilibrium of the elements that causes the total image to appear balanced. Balance can be symmetrical or asymmetrical. 

Symmetrical Balance

  • Has equal “weight” on equal sides of a centrally placed fulcrum.
  • The equal arrangement of elements on either side of the central axis (horizontal or vertical) results in bilateral balance.
  • Arranging elements equally around a central point results in radial balance
  • Approximate symmetry is when equivalent but not identical forms are arranged around the fulcrum line
Figure 2.1.1 Batik design (06/02/2024)

Batik is one of the designs that often consist of symmetrical balance. It will show that it is symmetrical if it has a mirror image within the design. 

Radial Balance: a form of symmetrical balance where an element within an image radiates outward from the central point. It helps bring the audience to the central message immediately. 
Figure 2.1.2 Radial Balance (06/02/2024)


Approximate symmetry: almost equal division however the elements are not exactly the same. It can be identified if it has a center point element. 

Figure 2.1.3 Approximate symmetry (06/02/2024)


Asymmetrical Balance

  • Unequal visual weight on each side of the composition. 
  • One side of the composition might contain a dominant element, which could be balanced by a couple or more lesser focal points on the other side. 
  • More dynamic and interesting. It evokes feelings of modernism, movement, energy, and vitality. 
  • Asymmetrical balance offers more visual variety, although it can be more difficult to achieve because the relationships between elements are more complex

Figure 2.2.1 Asymmetrical Balance in a Photograph

Figure 2.2.2 Asymmetrical Balance in a Poster 




The Golden Ratio

Also known as phi, the Golden Ratio (other names: Golden Mean, Golden Section) is a mathematical concept and a number that goes on indefinitely (1.618033988749895…). The ratio itself comes from the Fibonacci sequence, a naturally occurring sequence of numbers that can be found everywhere, from the number of leaves on a tree to the shape of a seashell.
Over the centuries, many have perceived the Golden Ratio as the representative of perfect beauty or is uniquely found throughout nature.
The Golden Ratio has been used for centuries as a guide to create visual balance in architecture and paintings. 
For designers, illustrators, or digital artists, the Golden Ratio can be used to bring harmony,
balance, and structure to one’s work. It can also increase the appeal of a design work

Figure 2.3.1 Fibonacci Sequence 

This set of squares or rectangles is made out of the finbonacci sequence starting of with the big blue square on the right side. 

Figure 2.3.2 Golden Ratio on Graphic Design

Figure 2.3.3 Golden Ratio on a Photograph

Rule of Thirds

It is a composition guideline to create more dynamism in a work of design/photography/film/painting.
An image is divided evenly into thirds, both horizontally and vertically, and the subject of the
image is placed at the intersection of those dividing lines, or along one of the lines itself.
Figure 2.3.4 Rule of Thirds on a Photograph

Figure 2.3.5 Rule of Thirds on a Book Cover


Emphasis and dominance

Emphasis is used to create dominance and focus in a design work. 
Various elements can be used to create emphases, such as color, shapes, or value, to achieve dominance. 
Figure 2.4.1 The Persistence of Memory by Salvador Dali

For example, in Salvador Dali's "The Persistence of Memory", the emphasis is placed on surreal objects. It is also highlighted using the rule of thirds. 

Lecture 3_Topic 3: Repetition and Movement 

Repetition 


Repetition could make a work of design seem active. The repetition of elements of design creates rhythm and pattern within the work. Variety is essential to keep rhythms exciting and active and to avoid monotony. Pattern increases visual excitement by enriching surface interest
Figure 3.1.1 Repetition found in traditional patterns

Figure 3.1.2 Repetition with variety


Movement  

The way a design leads the eye in, around, and through a composition - the path the eye follows.  Motion or movement in a visual image occurs when objects seem to be moving in a visual image. Movement in a visual image comes from the kinds of shapes, forms, lines, and curves that are used
Figure 3.2.1 Movement in Van Gogh's Starry Night

Figure 3.2.2 Movement in Typography


Hierarchy 

Hierarchy is the choreography of content in a composition to communicate information and convey meaning. Visual hierarchy directs viewers to the most important information first and identifies navigation through secondary content.

Figure 3.3.1 Example of Hierarchy
From this image, it is obvious that the first thing that the audience will focus on is the title "BETTER THINKING" and the pencil points at the smaller text which brings back the audience to the information that ought to be shared. 

Alignment 

Alignment is the placement of elements in a way that edges line up along common rows or columns, or their bodies along a common center. Alignment creates a sense of unity and cohesion, which contributes to the design's overall aesthetic and perceived stability. Alignment can also be a powerful means of leading a person through a design.

Figure 3.3.2 Alignment in a Website


Lecture 4_Topic 4: Harmony 

Harmony  

Harmony is about choosing elements that can complement each other in one whole design. However, harmony without variety will be monotony. 
Figure 4.1.1 Harmony in Interior Design

Unity 

Refers to the use of a certain element repetitively in a design. It includes colors, shapes, or materials to pull the look together or create a sense of oneness and create a theme from the balance that is created from the unity. 
Figure 4.1.2 Unity in Graphic Design

As can be seen from this image, an element that is clearly repetitive is the circle borderline and the moon. The way it is aligned brings the whole illustration together. 

Figure 4.1.3 Unity in Infographics


Scale and Proportion 

Two design components related to size are scale and proportion. The size of an object to the other objects in a design or piece of art is known as its scale. The size of one part of an object about other sections of the same object is referred to as its proportion. Scale and proportion have been used by designers for centuries to either depict or detract from the ideal.


Figure 4.2.1 Scale and Proportion

Scale

Scale is the size and dimension of objects and forms that relate to a specific unit of measure. It is often applied in architectural drawings and models.  It is also used to specify or illustrate details based on the relative sizes of objects. Substantial deviation from a normal scale relationship can create dramatic results and visual interest within the design or composition.
Figure 4.2.2 Scale in artwork


Proportion 

Proportion refers to the comparison of two or more elements in a composition in terms of size, color, quantity, degree, setting, etc. Proportion is said to be harmonious when a correct relationship exists between the elements concerning size or quantity. The effective use of proportion in design often results in harmony and unity.
Figure 4.2.3 Proportion in a poster


Lecture 5_Topic 5: Symbol, word, and image 

Symbol 

A sign, shape, or object that is used to represent something else (Cambridge Dictionary, 2020). 
In design, symbols can provide or convey information, equivalent to one or more sentences of text, or even a whole story (Eco, 1976 & Pettersson, 2015).


Figure 5.1.1 Types of Symbols 
  1. Pictorial Symbols: Image-related and simplified pictures
  2. Abstract Symbols: Abstract symbols can look like the objects that they represent but have less details
  3. Arbitrary Symbols: Arbitrary symbols have no resemblance at all to the objects or the ideas they represent. The symbol is invented with the meaning constructed. Many are based on geometric shapes and colors. We have to learn arbitrary symbols.


Word and Image 

Selecting appropriate images is crucial in design, whether for print or digital mediums. Relevant imagery enhances user engagement and brand connection. Coupled with well-chosen words, typography plays a significant role in reinforcing the design's message, achieving visual harmony and hierarchy through careful selection and positioning.


Figure 5.1.2 Word and Image 




WEEKLY SUMMARY

Week 1 

In week one the students are introduced by the lecturers to the design principle module. The students were informed about the continuous tasks and the projects that we had to complete within this short semester. Making an E-blog was one of the requirements for this module. Therefore, on week one, I created an E-blog post specifically for the Design Principle Module. 

Week 2   

In week 2 the students are told to start on project 1 which is creating 150 word essay that explains an artwork that connects to one of the UNSDG and also connects to its design elements and principles. This week I started to make several choices of artwork that I am going to choose for this project. I also did a brief research about the UNSDG and made a choice of the goal that I will use for this project. 

Week 3 

On week 3 I started to compile my research and observation of the artwork that I picked and compile it into one short essay just like the task. 


RESEARCH AND ESSAY  


United Nations Sustainable Development Goals (UNSDG).

Chosen goal: 
SDG number 12 Responsible consumption and production 

"Ensure sustainable consumption and production patterns" 
Figure 6.1 UNSDG Responsible consumption and production 


Ensuring sustainable patterns of production and consumption is the purpose of this goal. It comprises goals of cutting down on waste production, encouraging industries to implement sustainable practices, managing natural resources sustainably and efficiently, and motivating businesses to implement sustainable practices across their whole production cycle.


Chosen artwork that connects to the chosen UNSDG


Figure 6.2 Plastic Ocean by Bonnie Monteleone (2017)

Plastic Ocean 
Bonnie Monteleone 
2017
Digital, Mix media
Size (N/A)
https://water.uci.edu/plastic-ocean-art-exhibit/



Relation to UNSDG and Observed Design Principles

I choose The Plastic Ocean as it is a part of the project of bringing awareness of the marine plastic pandemic that is upheld by a researcher and also the creator, Bonnie Monteleone. This supports the purpose of UNSGD's Responsible consumption and production as waste production affects our ocean severely. Plastic Ocean is referenced from a famous Japanese painting called The Great Wave off Kanagawa by Katsushika Hokusai which symbolizes the ocean by pictorially depicting almost triangular waves. It highlights awareness of this overconsumption problem by giving a contrast of the blue and natural ocean water and the pile of waste with multiple colors. The space from the sky creates an asymmetrical balance to the art which brings the focus to the waves that contain waste materials even more. This will remind people that overconsumption might lead to damaging the ocean. 

Word count: 142


FEEDBACK

Week 1

-

Week 2 

-

Week 3

Mr. Charles said that I should proceed to specify the information given on task 1 to task 2. 


REFLECTION

Experience 

Task 1 is an easy-going step for this module. I get to dig down to understand how design elements and principles are applied. 

Observation 

From the research I have done about the UNSDG goals and connecting it to design principles, I realize that multiple artists already tried to convey one or two goals in their artwork. This promotes the goal indirectly to their audience that might be unaware of the global issues included in the UNSDG. 

Findings 

The key to design principles is how every element is used to convey the message of the artwork. 

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